Honestly a lot of 3.5 is unplayable out of the box if you're playing with powergamers. I'm pretty sure it's been figured out how to enter the wish economy by level 5 or so, which instantly breaks the game by default.Amra wrote:You're right, the Tomes are a huge set of house rules for D&D, but they were established with the avowed intention of doing a rewrite; not because 3.5 was unplayable, but because it could have been done better, and because the classes were vastly imbalanced.
There are just so many bugs with 3.5 that nobody wants to play a RAW game without house rules.
Well, any imbalance can be "playable". People can be commoners and one guy can be Elminster and you can still play. Some people may even have fun playing the commoner. But it's just not a game that most people want to play.The fact that warriors suck relative to spellcasters doesn't make them unplayable, it just makes them suck relative to spellcasters; that's completely playable if you've got a hard-on for warriors, haven't noticed the imbalance (it's amazing how often that happens) or otherwise Just Don't Care.
Well Mearls was rewriting the magic system, which pretty much means that the majority of 3.5's balance is out the window at that point, since you're basically cutting out most of the book.Iron Heroes contains a load of stuff that's in-your-face unplayable out of the box and needs rewriting before you can use it even if you don't care about the levels of suck. Mearls had a mature existing system to work from as a starting point - in all its flawed glory - and still made a pig's ear of it.


